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“Motor Toon Grand Prix R” is flatly harder to play than Gran Turismo and, frankly, not very enjoyable. But as an artifact and a show of what Polys’ physics system was capable of with all the guardrails removed, it’s fascinating. In the Japanese version, players can unlock messages from the dev team. One of them, written by Kazunori Yamauchi and dated March 1996 teases something big.
The new Willpower gauge sits alongside your health bar as a second resource to manage and stress about, and the game is almost perversely creative about the ways it can drain it — getting hit, touching a wraith, running during combat, hiding for too long, accidentally locking eyes with a spirit that decides to leer at you through a doorway, the list goes on. Successfully landing a Fatal Frame shot — timed to the flash of a red light on top of the camera, which requires you to let a wraith get uncomfortably, terrifyingly close before you shoot — staggers the enemy, deals heavy damage, and actually restores Willpower, which means the game is constantly dangling this beautiful risk-reward loop in front of you while your hands are shaking too badly to properly aim.